Ready for the next level?
Most of our research has been Internet-based since the 1990s, so we can bring a lot of experience and provide a lot of advice on how to do your thesis research online.
CURRENT THESIS TOPIC IDEAS
- Usability study of mobile applications and mobile web (Statistik Picker and rextor)
- A meta analysis (Master thesis)
- Late responders in web surveys and experience sampling: Who are they?
- Experience Sampling studies on various longitudinal aspects
- Experimental study of basic Web experimental techniques
- A multicultural/multilanguage Google Ngram Study
- Mental accounting experiment
- A ChatGPT study
MORE THESIS TOPICS
You want to work in this field and you have your own idea? Great! Contact someone from the group or write to sek.reips@uni-konstanz.de to schedule a meeting to get to know each other and make a project plan. If you don’t have a concrete idea of your own, here is a large list of topics we would be interested in developing as part of a Bachelor or Master thesis. No matter where you are, you can take your iScience thesis with you.
Experience Sampling and mobile research
- Smartphone sensors, personality and behavior. An experimental study in measurement accuracy of behavioral and environmental sensors in mobile devices
- Experience Sampling studies: collecting and analysing data from daily life
- In search of the right moment to send a mobile notification in Experience Sampling studies
- Improving user experience with mobile notifications
- Tracking everyday life with collecting and visualizing GPS data
- Comparability of whole-scale personality tests vs. scale-wise (over the course of one week)
- Experience Sampling in Virtual Reality (programming skills required)
For more information on the experience sampling method, see our publication in Behavior Research Methods.
Internet-based experiments and Web survey methodology
- Understanding the seriousness check and the instruction manipulation check
- Social Lab: Programming and evaluating extensions
- Interactive online experiments (where participants are playing with each other)
- Human interaction in online experiments: How to improve the user experience?
- Advantages and disadvantages of online response formats
- Development of an R (and Shiny) app
Measurement and scales
- Creating a Reactance Questionnaire (with personality measures)
- Further research on Visual Analog Scales
- Sunk cost experiment
- Personality in Serious Gaming
- Development and validation of an online personality scale (various scales possible)
- Replicación español: Propiedades psicométricas de una versión en-línea de la Escala de Deseabilidad Social
- Touchscreen versus Mouse: Response formats
- A study with migrants on the use of social media
- Online Virtual Reality (programming skills desired)
For any further information on the topics and/or if you are interested in doing your thesis with us, please contact any team member or send an e-mail to sek.reips@uni-konstanz.de.